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Sindar
http://lotr.wikia.com/wiki/Sindar


Hit Die
Soul Dep.
Rec. Mult.
Max hits
RR Essence
RR Channeling
RR Mentalism
RR Disease
RR Poison
1d6+2
2
x2
110
0
0
0
+100
+10

Endurance: They do not carry great burdens but are capable of traveling 16-20 hours a day.

Resistances: They cannot become sick or scarred and are virtually immune to disease. +15 bonus versus cold attacks.

Special Abilities: Their vision under full moon or starlight is as good as a Man's during the height of day. In other situations when there is any light source, Sindar can see 50' perfectly and fairly well up to 100'. In absolute darkness they see no better than Men (i.e cannot see at all). The Sindar do not sleep, instead they rest in trance for 1-3 hours per day. Their hearing is three times as affective as Man's.

Weaknesses: None

Starting Languages: Sindarin 8/8, Betheur 6/6 or Westron 6/6 and Quenya 5/5.

Additional language ranks: 8

Professions: No restrictions

Chance of learning a spell list: 30% (+stat bonus)

Other: Sindar must put their second highest stat value (before rolling potentials) on Self Discipline.

Adolescent skill ranks and special bonuses

Ranks
1
1
3
1
1
1
1
3
2

0
0
0
0
1

Skill
Body Development
Climbing
General Perception (+20)
Ride
Man. Soft Leather
Runes
Staves & Wands
Stalk & Hide
Swimming

Boat Pilot (+10)
Navigation (+10)
Weather Watching (+10)
Seaborne Combat (+15)
Sailing (+20)

Ranks
2
2
1

0
0
0
0
0

0
0
0
Skill
1H Edged
Bows
Shield skill

Music (+5)
Meditation Trance (+20)
Poetic Improvisation (+5)
Singing (+5)
Public Speaking (+10)

Sense Ambush (+20)
Blind Fighting Hear. (+20)
Craft: Ship Building (+20)


Download the Sindar [PDF]

Copyright (c) Mattias Öberg 2009