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Lesser Dunedain

Hit Die
Soul Dep.
Rec. Mult.
Max hits
RR Essence
RR Channeling
RR Mentalism
RR Disease
RR Poison
1d6+2
12
x1
120
0
0
0
0
0

Endurance: Slightly above the average human.

Resistances: Normal.

Special Abilities: None.

Weaknesses: The statement in the MERP rulebook that "the Dunedain fear death for they are acutely aware of their own great skills and potential" is true to a limited degree on the Lesser Dunedain. It is mainly the Greater Dunedain that cower under the thought of their own death.

Starting Languages: Westron 8/8. Depending on time and setting the dunedain use either Adûnaic (earlier ages and beginning of the third age), Sindarin (any time) or any local language from their surroundings (such as Dunael for Eriadorians or Haradaic for the southern Ithilians).

Additional language ranks: 6.

Professions: No restrictions.

Chance of learning a spell list: 10% +stat bonus.

Lesser Dunedain

Ranks
2
1
1
1
1
1
2
1
1

Skill
Body Development
General Perception
Swimming
Ride
Maneuvering Soft Leather
Maneuvering Rigid Leather
Manuevering Chain
Runes
Staves & Wands

Ranks
2
1
1
1
1

0

0

Skill
1H Edged
2H Edged
Polearm
Bows
Shield

Academic (+10 in two chosen skills)
Social (+10 in one chosen skill)



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Copyright (c) Mattias Öberg 2009