Common Man
This race is composed of several subgroups, mainly the Gondorians and the Eriadorians. The different cultural subgropus are described in MERP Game Rulebook 2nd Edition. Endurance: Average. Resistances: Normal. Special Abilities: None. Weaknesses: None, aside from local superstitions. Starting Languages: Westron 8/8 (with different dialects). The gondorians may also learn either Adûnaic, Haradaic or Sindarin (5/5) depending on the campaign setting and upbringing (GM discretion). Additional language ranks: for professions of arms and labour, none. For those with professions of lore and travel, 5 for gondorians, 4 for eriadorians. Professions: No restrictions, but spell users are rare among the common peoples. Chance of learning a spell list: gondorians 15% (+stat bonus), eriadorians 3% (+stat bonus). The GM should ignore these percentages among arms users and common labourers. Other: The Adolescence Skill Ranks are divided in two categories, one for characters born and raised in the city, another for those born and raised in rural areas.
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